Virtual Environments

Physical Intelligence Experiments

Psychophysiology / Virtual Environments / Human Factors / Anthropometry / Mathematical Modelling

Aproximación a un modelo de representación virtual lúdico (MRVL). Virtual Self, narcisismo y ausencia de sentido.

Game Theory / Game studies / Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Communities / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online / Video Games and Learning / Game/Simulation use in education / Computer Games Technology / Video Games / Use of story-telling in games / Multiplayer Online Games / Video Game Theory / Virtual Art & Virtual Reality / Digital Games / Virtual Worlds / Computer Games Education / Role-playing Game Theory / Games for Learning / Educational Games / Ethics of Play in Virtual Spaces / Virtual Reality / Computer Games / Games / Video game addiction / Virtual Learning / Psychology of Video Games / Game Spaces / Role Playing Games / narrative, multimedia, immersive virtual environments, simulation, and instructional games for development of positive self-efficacy and improved performance for K20+ learners in concepts traditionally difficult to teach and/or learn. / Ethics, Virtual Worlds, Cyberlaw / Virtual Revolution / Comunidades virtuales y redes y medios sociales online

USO DE LA HERRAMIENTA \"GRUPOS\" DE FACEBOOK COMO COMPLEMENTO VIRTUAL A LAS CLASES DE LITERATURA EN LA U

Education / Teacher Education / Virtual Environments / Teacher Training / Teachers' professional development / Virtual Worlds / Facebook Studies / Redes sociales / Virtual Learning / Comunidades virtuales y redes y medios sociales online / Virtual Worlds / Facebook Studies / Redes sociales / Virtual Learning / Comunidades virtuales y redes y medios sociales online

Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics

Psychology / Cognitive Science / Social Psychology / Human Computer Interaction / Game studies / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning / Virtual Environments / Game Design / Social Interaction / Video Games / Video Game Design / Human-Computer Interaction for Games / Digital Games / Social Presence / Virtual Worlds / Learning environments / MMORPG / Education in Virtual Worlds / Massive Multiplayer Online Games (MMOG) / Virtual Learning

APROXIMACIÓN A LA FILOSOFÍA DE JEAN BAUDRILLARD. REFLEXIONES SOBRE EL HABITAR

Architecture / Virtual Environments / Virtual Worlds / Jean Baudrillard

Virtopia: Emotional Experiences in Virtual Environments

Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Art & Virtual Reality / Virtual Reality

Me Myself and I presentación y contextualización teórica del proyecto de performance y vídeo-arte en Second Life, actas das IV Jornadas Internacionales «Universos y Metaversos: aplicaciones artísticas de los nuevos medios», Universidade de Barcelona, Abril 2010

Virtual Reality (Computer Graphics) / Virtual Environments / Virtual Art & Virtual Reality / Virtual Teams / Virtual Worlds / Digital Performance / Contemporary Performance Art in the Context of Digital Arts and New Media / Digital dance performance / Cyberformance / Educational Virtual Environments / Digital & Networked Performance / Comunidades virtuales y redes y medios sociales online / Digital Media in Performance / Digital Performance / Contemporary Performance Art in the Context of Digital Arts and New Media / Digital dance performance / Cyberformance / Educational Virtual Environments / Digital & Networked Performance / Comunidades virtuales y redes y medios sociales online / Digital Media in Performance

Me Myself and I – La Performance en el Metaverso. Actas, Avanca/Cinema 2010: Conferência Internacional de Cinema - Arte, Tecnologia, Comunicação. Tomo I, pp. 90-93. Julho 2010.

Virtual Reality (Computer Graphics) / Virtual Environments / Digital Media / Virtual Worlds / Digital Performance / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Digital and Networked Performance / Digital & Networked Performance / Contemporary Performance Art in the Context of Digital Arts and New Media / Cyberformance / Digital and Networked Performance / Digital & Networked Performance

Estudio de aplicaciones complementarias para la creación de contenidos en Moodle 2.3

Usability / Virtual Environments / Tpack / LMS / Usabilidad / Entornos Virtuales / E Learning / Entornos Virtuales / E Learning

Principios de la comunicación

Communication / Teaching English as a Second Language / Virtual Environments / Teacher Research / Teacher Training / Teaching English As A Foreign Language / Online Learning / Dropout Prevention / LMS and E-Learning / Dropout Rate / Teaching English As A Foreign Language / Online Learning / Dropout Prevention / LMS and E-Learning / Dropout Rate

Tecnologías virtuales y digitales en la enseñanza: condiciones, alcance y sentidos de su inclusión en escuelas secundarias con orientación en comunicación

Virtual Environments / Digital Technology / TICS / TICs aplicadas a la Educacion / Tecnologias de la informacion y la comunicacion / Tics and education / Entornos Virtuales / Tecnologías Digitales / Tics and education / Entornos Virtuales / Tecnologías Digitales

La Universidad y la educación virtual: el olvido de la situación

Educational Technology / Virtual Environments / ICT in Education / Virtual Learning

UNIVERSIDAD COMPLUTENSE DE MADRID DIGITAL: ENTORNOS DIGITALES COLABORATIVOS Y LABORATORIOS MULTIMEDIA

Computer Graphics / Human Computer Interaction / Educational Technology / Art Theory / Virtual Reality (Computer Graphics) / Virtual Environments / Educational Research / ICT in Education / Creative Industries / Virtual Worlds / Visual Arts / ICT innovation / Virtual Environments / Educational Research / ICT in Education / Creative Industries / Virtual Worlds / Visual Arts / ICT innovation
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